X-Men: Blue Team

SSR Base Cards Price Guide (Updated as of 05/14/2013)

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SSR Base Cards Price Guide (Updated as of 05/14/2013)

Post by Clause on Tue May 14, 2013 4:40 pm

SSR [Liberty of Honor] Iron Patriot - Norman Osborn is up to no good again this time donning his personal version of Ironman's armor and leading his own team of super heroes (villains). Iron Patriot is a balanced tactic attack card reaching 10304 attack and 10183 on defense with a skill that significantly boosts the attack of all tactic cards. His skill is a dedicated boost with a relatively high proc rate making it one of the best at the SSR level. Iron Patriot is an exact replica of SSR Gambit, but with a Villain designation. He pairs well with UR Magneto and UR Doom to proc the Wild Villains combo.

Primary Role: Tactic Attack.
Rarity: 9
Skill: 9
Stats: 8
Utility: 7
Demand: 9
PP Value: 35+
Real $ Value: Great synergy with the best tactic attack cards. Excellent skill and reliable proc rate. $25+

SSR [Separation Anxiety] Carnage - Holy smokes, the new Carnage artwork is intense. He gets my vote as one of the coolest and most powerful SSR cards in the game. Carnage is a speed attack card attaining 11270 attack, 9821 defense and significantly lowers the defense of all opponent's cards with a relatively high proc rate. This is a top tier combination of high base stats, powerful skill, and very reliable proc rate. Carnage is at the top of the SSR food chain rivaling Ghost Rider, Deadpool, and Phoenix in total stats. The developers have listed him as a Male/Villain which grants Carnage the Wild Villains combo bonus.

Primary Role: Speed Attack
Rarity: 8.5
Skill: 9
Stats: 9
Utility: 5
Demand: 9
PP Value: 30-40. (Speculative Price).
Real $ Value: The current best SSR Degrade card. Limited event reward. $21-28.

SSR [Enemy of Life] Ultron - Forget Skynet Systems, Ultron is the original terminator and deadliest enemy to mankind. Ultron is a bruiser attack card reaching 10660 attack and 9821 defense with a dedicated skill. His skill significantly boosts the attack of all bruiser cards with an average proc rate. Ultron is blessed with solid stats and a dependable proc rate making him a core attack card for bruiser players. His low defense stats hurts his utility and should mainly be placed on attack decks. More powerful than Jean Grey and SoA Thor. It is unconfirmed still if Ultron benefits from certain combo bonuses by lacking any gender.

Primary Role: Bruiser Attack.
Rarity: 8.5
Skill: 8.5
Stats: 8.5
Utility: 7
Demand: 8.5
PP Value: 25-30
Real $ Value: More powerful than SoA Thor and Jean Grey. Core Bruiser attack card. $18-21.

SSR [Martial] Ares - What?! No shout out to Kratos? Marvel's God of War makes an entrance in a big way complete with signature double-bladed axe. Bruiser players desperately needed a defensive card with a dedicated boost and the developers delivered. Ares attains 9812 attack, 10666 defense and a skill that significantly boosts the defense of all bruiser cards with an average proc rate. Ares is the bruiser version of SSR Weapon X, Ms. Marvel, Torch, and Psylocke. Ares has lower end defense stats compared to the other defensive cards at the SSR level. UR Venom is a better bruiser defensive card but Ares is significantly cheaper and easier to obtain. Overall, Ares is a core defensive card.

Primary Role: Bruiser Defense.
Rarity: 8
Skill: 8.5
Stats: 8.5
Utility: 6.5
Demand: 9
PP Value: 25+
Real $ Value: A top bruiser defensive card at the SSR level. Rivals Torch/Psylocke . $18+.

SSR [Weapon X] Deadpool - Chimichangas! Congratulations, Deadpool is the most overpowered SSR speed attack card in the game! He reaches 11190 attack and 9902 on defense with a dedicated attack skill. His skill significantly boosts the attack of all speed cards with a relatively high proc rate. Deadpool combines the excellent attack stats of Ghostrider and Rocket Racoon's skill to become the most overpowered SSR attack card in the game. Speed continues to excel on attack and players looking for a competitive SHIELD deck can stack SSR Deapool to great effect. Powerful and very reliable, Deadpool will win many battles for players in top alliances and regular ones alike.

Primary Role: Speed Attack.
Rarity: 8
Skill: 9
Stats: 9
Utility: 6
Demand: 9
PP Value: 50-75
Real $ Value: The top SSR attack card.

SSR [Mystical Entity] Juggernaut - The Juggernaut returns! Or does he? The newest "Juggernaut" looks remarkable similar to Colossus because it is. Juggernaut is a bruiser card reaching 10787 attack and 9700 defense with a grudge against tactics. His skill significantly lowers the defense all opposing tactic cards with a relatively high proc rate. Juggernaut's stats and skill make him a superior card to SSR Wolverine for breaking tactic defenses. Bruiser players tired of Cap/Ironman walls can make use of Juggernaut's dedicated skill to smash through and do serious damage. Developers have changed Juggernaut to Hero designation.

Primary Role: Bruiser Attack vs Tactics.
Rarity: 9
Skill: 7.5
Stats: 8.5
Utility: 6.5
Demand: 7
PP Value: 10-15
Real $ Value: Situational and very reliable skill. More consistent tactic defense destroyer than SSR Wolverine $7-11.

SSR [Weapon] X-23 - The 23rd time is the charm! After 22 unsuccessful attempts to clone Wolverine from a damaged sample, X-23, aka. Laura Kinney was born. She is a speed defensive card maxing out at 9539 attack and 10948 defense with a dedicated skill. Her skill significantly boosts the defense the all speed cards with an average proc rate. This is a reliable and powerful skill. X-23 surpasses Ms. Marvel and Torch as the top speed defensive card with superior base stats. Her overall utility is hampered by her female designation and low attack stats. She is a top defensive card and should only be used on speed defense decks.

Primary Role: Speed Defense.
Rarity: 8
Skill: 8.5
Stats: 9
Utility: 5
Demand: 8
PP Value: 25+
Real $ Value: The best speed defensive card in the game. $18+

SSR [Psychic Blade] Psylocke - Every fanboys' favorite and most loved female ninja. Psylocke is a tactic card obtaining 9356 attack, 10788 defense and equipped with psychic katanas to boot! Her skill significantly boosts the defense of all tactic cards with an average proc rate. This is a dedicated boost and reliable skill. Psylocke is a defense specialist and should be used primarily in tactic defense decks. She pairs well with any version of Captain America. Low attack stats and female designation limits her greatly on attack decks. By herself she is a an excellent defense card on par with Miss Marvel. SSR AP Captain America completely dominates her in every category. She is a budget player's AP Cap. SoL Captain America has higher base defense but Psylocke's dedicated skill outmatches him.

Primary Role: Tactic Defense.
Rarity: 8
Skill: 8.5
Stats: 8.5
Utility: 5
Demand: 8
PP Value: 20+
Real $ Value: One of the top tactic defense cards. Rivals Ms. Marvel. Overshadowed by AP Captain America. $14.

SSR [The Best There Is] Wolverine - What are you looking at, bub? Wolverine is a bruiser attack card with a dual boost reaching 11068 attack and 9982 defense. His skill significantly raises the attack and defense of all bruiser cards with a relatively high proc rate. Despite having a weaker dual boost instead of a dedicated boost, Wolverine still has very high attack stats and a very reliable proc rate. This combination alone makes him a great card for bruiser players to pick up and add firepower to their attack decks. Wolverine should not really be used on defense unless necessary. SR Thing is just as good with lesser power requirements (22 vs 29).

Primary Role: Bruiser Utility.
Rarity: 9
Skill: 8.5
Stats: 8.5
Utility: 7.5
Demand: 8
PP Value: 20
Real $ Value: Powerful attack card with high base stats and very reliable skill. $14

SSR [Weather Front] Storm - An Omega level mutant, Storm's power is so great she can level whole cities with her control of the weather. She is a speed card attaining 10445 attack and 10022 defense with a boost to all skill. Her skill significantly boosts the attack of all cards with an average proc rate. This reliable and utility skill lets Storm find a place on any attack deck. She should primarily be used in all-speed attack decks if possible. Her female designation denies her the Fury Blast combo. Player's wanting a solid attack card can make use of Storm but Ghost Rider and Phoenix are far superior choices.

Primary Role: All-around Attack.
Rarity: 8.5
Skill: 8
Stats: 8
Utility: 8
Demand: 7
PP Value: 10-15.
Real $ Value: All purpose attack card. Better skill proc rate than Thunder God Thor. $7-11.

SSR [Conglomerate] Emma Frost - Brrrrrr. The conflicted bad/good girl with the porn star looks and ice cold attitude. No wonder she degrades the defense of any opponent. Frost is a tactics card reaching 11149 on attack and 9942 on defense. Her skill significantly lowers the defense of all opponents cards with an average proc rate. Frost is a fantastic tactic attack card on par with Phoenix and Oathbound Surfer. She ranks 2nd in terms of attack power between the three. Her female designation somewhat weakens her overall utility as opposed to Oathbound Surfer who has the advantage of Fury Blast combo.

Primary Role: Tactic Attack.
Rarity: 9
Skill: 8.5
Stats: 8.5
Utility: 5.5
Demand: 8
PP Value: 15-20.
Real $ Value: Powerful defense destroyer. $11-14

SSR [Redeye] Gambit - Hey, Mon'ami, check out a quote of mine: "Every part a' the man I was says I should push my bo-staff through your thick skull -- but the problem with dat solution -- is that I'd be givin' you -- exactly what you want." Pretty awesome that Mr sinister removed a piece of my brain because it allows me to talk "lik dis hare" and still be one of the coolest Marvel heroes. Gambit is a tactic card reaching 10304 attack and 10183 defense with a boost to all skill. Gambit's skill is excellent, significantly boosting the attack of all tactic cards with a relatively high proc rate. Gambit is a core tactic attack card who has rendered Prof. X obsolete completely. Winter Soldier still has superior base attack. Use Gambit if you value skill proc rates over hard base stats.

Primary Role: Tactic Attack.
Rarity: 8.5
Skill: 9
Stats: 8
Utility: 6.5
Demand: 9
PP Value: 35+
Real $ Value: Overshadows Prof X completely. The Ragin Cajun. $25+

SSR [Telekinesis] Jean Grey - Anyone watch the 90's X-Men cartoon every Saturday morning? Jean Grey was always portrayed as extremely wimpy and prone to fainting spells. Good thing the Phoenix Force turned her into a more appealing, flaming, red-haired goddess of destruction. Jean is a bruiser card reaching 10385 attack and 10183 defense with a boost to all skill. Her skill significantly boosts the attack of all bruiser cards with an average proc rate. This is reliable and a dedicated boost putting her in the top tier of Ghost Rider, Winter Soldier, SoA Thor ect. In terms of overall base stats, Jean is superior to SoA Thor. However, she is a female superhero and loses the Fury Blast combo when used on offense. Players must decide if they value slightly higher base stats over Fury Blast. In the end, Fury Blast is the superior choice adding more attack than Jean's base stats can provide and having a 90% proc rate. This makes SoA Thor a better SSR Bruiser attack card still.

Primary Role: Bruiser Attack.
Rarity: 8.5
Skill: 8.5
Stats: 8
Utility: 7
Demand: 8
PP Value: 20-25
Real $ Value: Better stats than SoA Thor. Female designation loses Fury Blast combo. $14+

SSR [Guns Blazing] Rocket Raccoon - The first of the Guardians of the Galaxy quintet has arrived! Rocket Raccoon (RR) is a speed card attaining 10304 attack and 10183 defense with a dedicated skill. His skill significantly boosts the attack of all speed cards with a relatively high proc rate. This skill is very reliable and one of the most desired at the SSR level. The combination of skill reliability and a dedicated boost makes RR a top tier speed attack card. The only drawback is his lower than average stats. Compared to HF Ghost Rider, RR has 966 less base attack. Stacking 5 RR over 5 Ghost Riders equals a loss of 4830 total base attack, a substantial amount. Players will need to decide if they favor hard stats over a more reliable proc rate when deciding to build either a Ghost Rider, RR, or dual combination deck.

Primary Role: Speed Attack.
Rarity: 8
Skill: 9
Stats: 8
Utility: 6.5
Demand: 8.5
PP Value: 30-35
Real $ Value: Weaker version of SSR Deadpool. $21-25

SSR [Secret Avenger] Nova - Single handily survives annihilation as the last remaining member of Nova Corps, absorbs the Worldmind, sleeps with Gamora, and saves the universe, Richard Ryder is one busy superhero. Nova is a speed card reaching 10183 attack and 10304 defense with a dual boost skill. His skill significantly boosts the attack and defense of all speed cards with an average proc rate. This is a reliable and utility skill. Interestingly, Nova leans slightly towards defense like his SR version. Between SSR AL Thor and Scarlet Witch, Nova has the best defense. Overall, a value card that works equally well on offense or defense.

Primary Role: Speed Utility.
Rarity: 8.5
Skill: 8.5
Stats: 8
Utility: 8
Demand: 7
PP Value: 10-15.
Real $ Value: Provides value and utility for speed decks. Very balanced stats. $7-11

SSR [Asgardian Lightning] Thor - Frost Giants, Dark Elves, Loki, all in a Thor's day work! The newest version of Thor is a Bruiser card reaching 10264 attack and 10224 on defense with a dual boost skill. His skill significantly boosts the attack and defense of all bruiser cards with a relative high proc rate. This is a very reliable skill with great utility for bruiser players. While AL Thor is a great utility card with balanced stats and skill, he is not dominant in any area besides proc rate. SSR Thing has superior attack stats and SSR SoA Thor has a superior attack skill. AL Thor can find a place on bruiser defense since few other options are available.

Primary Role: Bruiser Utility.
Rarity: 8.5
Skill: 8.5
Stats: 8
Utility: 8
Demand: 7.5
PP Value: 10-15
Real $ Value: Value card for bruiser players. Very balanced stats. $7-12.

SSR [Smoking Gun] Winter Soldier - Bucky Barnes lives on! The once heroic sidekick of Captain America was brainwashed by Hydra before remembering his good-guy roots. Winter Soldier is a tactic attack card reaching 10868 attack and 10224 defense with a boost to all skill. His skill significantly boosts the attack of all tactic cards with an average proc rate. This is one of the most coveted skills for any attack card and rivals Ghost Rider, Prof. X, and Thor. Winter Soldier is currently the best tactic SSR attack card surpassing Prof X with 500 more base attack stats.

Primary Role: Tactic Attack.
Rarity: 8.5
Skill: 8.5
Stats: 9
Utility: 6
Demand: 9
PP Value: 25-30
Real $ Value: Better attacks stats compared to SSR Prof X and Gambit. Core tactic attack card. $18-21.

SSR [Plasma Sculpture] Torch - Cyborg flame on? Torch is a speed card reaching 9861 attack and 10626 on defense with a boost to speed defense. His skill significantly boosts the def of all speed cards with an average proc rate. This skill is reliable and a powerful dedicated ability giving the best %. Torch is a carbon copy of Ms. Marvel but has slightly less defensive base stats with a 28pwr requirement compared to Marvel at 27pwr. However, he has more base attack to compensate. Marvel is still the best speed defense card available but Torch provides a reliable alternative.

Primary Role: Speed Attack.
Rarity: 8
Skill: 8.5
Stats: 8.5
Utility: 5
Demand: 7.5
PP Value: 15+
Real $ Value: Powerful speed defense card. Slightly outmatched by Marvel and X-23. $11+

SSR [Vigilante] Moonknight - Marc Spector was beaten to near-death and left to die in the desert before nomads found his body and laid him in front of the moon god, Khonshu. Now imbued with the powers of the moon, Moon Knight is a tactics card that reaches 10626 attack and 9861 defense with a self-boost skill. His skill significantly boosts his own attack with a relatively high proc rate. This is a powerful and reliable self-boost ability that can be counted to go off in battle. Moon Knight has better than average attack stats but his self-boost skill limits his overall potential. Prof X and Winter Soldier are better tactic attack cards.

Primary Role: Tactic Attack.
Rarity: 8
Skill: 7.5
Stats: 8.5
Utility: 5
Demand: 6.5
PP Value: 5-8
Real $ Value: Solid attack self-booster for tactic players. $4-6

SSR [First Mutant] Apocalypse - Less commonly known as "En Sabah Nur," he lives by the creed of survival of the fittest, be it human or mutant. Apocalypse is a bruiser card reaching 10660 attack and 10419 defense with an attack boosting skill. His skill significantly boosts the attack of all cards with an average proc rate. This skill is weaker than a dedicated bruiser boost such as SoA Thor, but provides utility to hybrid decks. Apocalypse is a villain card benefiting most by pairing with Venom for the "Wild Villains" combo. Overall, Apocalypse has above average attack stats and fits well with mostly any bruiser offensive deck.

Primary Role: All-around Attack.
Rarity: 8.5
Skill: 8.5
Stats: 8.5
Utility: 7
Demand: 7.5
PP Value: 10-15+
Real $ Value: Well-rounded attack card. Good hybrid deck capability. $7-11

SSR [Infinite Lawyer] She-Hulk - More beauty and brains! Green skin and purple leotards seems to be a reoccurring theme in Marvel WoH. She-Hulk is a bruiser card attaining 10586 attack and 10465 defense with a dual boost skill. This skill significantly boosts her own attack and defense with a relatively high proc rate. While dual self-boosts are weaker than dedicated ones, her skill going off is very reliable in battle. She-Hulk's base stats are even and along with her skill, makes her a balanced card but not dominant in either attack or defense. She can find a place in either offense or defensive decks comfortably. When paired with Thing and Hulk cards, she receives a 10% bonus to attack combo. Overall, She-Hulk is a weaker version of UR Ironfist.

Primary Role: Bruiser Utility Vs. Tactic.
Rarity: 8.5
Skill: 7.5
Stats: 8.5
Utility: 8
Demand: 7
PP Value: 10+
Real $ Value: Utility dual self-booster. Balanced attack/defense stats. $7+.

SSR [Thunderbolt Fury] Red Hulk - Voluntarily turning yourself into the thing you hate most to destroy the thing you hate most could be a case study in psychology. Red Hulk amasses 10465 attack and 10022 defense with a dedicated self-boost skill. His skill significantly boosts his own attack with a reliable average proc rate. Red Hulk's base stats and skill are average and he is a capable attack card specializing in nothing else. The developers have him listed as a "super hero" so he contributes to fury blast and hero team combos. While he has 700 lower base attack stats compared to SSR Incredible Rage Hulk, his average proc rate guarantees his skill will go off in battle much more than Incredible Rage Hulk. Overall, Red Hulk is best used a wing card on bruiser attack decks.

Primary Role: Bruiser Attack.
Rarity: 8
Skill: 7
Stats: 8.5
Utility: 6.5
Demand: 6.5
PP Value: 5-8.
Real $ Value: Another bruiser self-booster. Capable attack card. $4-6

SSR [Sentinel of Liberty] Captain America - Captain America continues to dominate the defense category. His newest iteration attains 9821 on attack and 11270 on defense with a generic boost to all defense. His skill is excellent, significantly boosting the defense of all cards with a relatively high proc rate. Captain America is a pure defense card with high defense stats and a very reliable skill. In comparison to his American Pride version, this Captain has less base defensive stats, a slightly less reliable skill and a weaker generic boost. However, as a stand alone defensive card, Sentinel of Liberty is very strong regardless and a powerful addition to any defensive deck.

Primary Role: All-around Defense.
Rarity: 8.5
Skill: 8.5
Stats: 9
Utility: 7
Demand: 8.5
PP Value: 25-30.
Real $ Value: Powerful defensive card for any alignment. Excellent stats and skill. $18-21.

SSR [Nexus Being] Scarlet Witch - Arguably, one of the most powerful mutants in the Marvel universe; she depowered 98% of the mutant population in "House of M" after suffering a nervous break down. Scarlet Witch reaches 10263 attack and 10224 defense with a dual boost skill. Her skill significantly boosts the attack and defense of all tactic cards with a reliable average proc rate. As a dual boost, her skill is less powerful than a dedicated one but provides more utility. With almost perfectly balanced stats and dual skill, Scarlet Witch provides great utility for tactic players looking for a value card. She has less overall base stats than SSR Ironman but possesses a more powerful skill.

Primary Role: Tactic Utility.
Rarity: 8
Skill: 8.5
Stats: 8
Utility: 8
Demand: 7.5
PP Value: 10-15
Real $ Value: Great value and utility tactic card. Not dominant in any specific area. $7-11.

SSR [Wall-Crawler] Spider-man - Another Spider-man, another review. This version is a bruiser deck destroyer reaching 10707 attack and 10385 on defense with a very reliable skill. His skill significantly degrades the attack and defense of all bruiser cards with a relatively high proc rate. This skill provides utility and reliability in battle but does not have much use in the current meta. Bruiser defense decks are not hard to crack with the exception of 5 legend Venom. Spider-man has good base attack stats being a speed card but Phoenix Force and Hellfire Ghost Rider easily surpass him in all areas except for skill proc rate. Overall, a collector card that can find use on a speed attack deck but lacks any real purpose. Other speed cards are simply better.

Primary Role: Speed Utility vs Bruiser.
Rarity: 8.5
Skill: 7
Stats: 8.5
Utility: 7.5
Demand: 6.5
PP Value: 7-8.
Real $ Value: Bruiser deck wrecker. Situational card comparable to SSR Fantastic. $5-6.

SSR [Spider-Clone] Scarlet Spider - At least the developers are giving players alternatives to Spider-man with the release of Scarlet Spider. Scarlet attains 10183 attack and 10304 defense with an undesirable skill. This skill significantly degrades the attack of opponent's bruiser cards with an average proc rate. Scarlet is a primary defensive speed card that will guard against bruiser attack decks. However, an average proc rate and situational skill lessens the value of Scarlet. Bruisers are not a serious attack threat in the current meta game. Scarlet can be used on attack if needed but speed has too many better options. Marvel and Black Cat have higher base defense and better skills

Primary Role: Speed Defense.
Rarity: 8
Skill: 5.5
Stats: 8
Utility: 6.5
Demand: 6
PP Value: 5+
Real $ Value: Very situational skill. Much better defensive cards for speed exist. $4+.

SSR [Jade Giant] She-Hulk - She-Hulk is Hulk's slender, less raging cousin who doubles as Jennifer Walters, lawyer extreme. A bruiser card, she reaches 10465 attack and 10022 defense with a tactics destroying skill. She-Hulk and UR Cyclops have the exact same skill which significantly degrades the attack and defense of opponent's tactic cards with a reliable average proc rate. She-Hulk provides utility against powerful tactic player decks (Doom, Magneto, Prof X, Ironman, Captain America) on offense and defensive. Her skill is weaker than SSR FF Wolverine and her base stats do not compare to UR Cyclops. She-Hulk's main benefit is utility on bruiser offense or defense decks since her stats are relatively balanced. Overall, she provides value but is not dominant in any area.

Primary Role: Bruiser Utility vs Tactics.
Rarity: 8
Skill: 7
Stats: 8
Utility: 7.5
Demand: 6.5
PP Value: 5-8.
Real $ Value: Good utility against tactic decks on offense or defense. $4-6.

SSR [Thunder God] Thor - Behold the wrath of Thor! Also, might ye know thy whereabouts of Jane Foster? The newest iteration of Thor sacrifices a reliable skill for raw attack damage. Thor reaches 11028 on attack and 9458 on defense with a skill that significantly intensifies the attack of all cards. Thor's skill is unreliable with a low proc rate and a generic boost to all attack meaning it is weaker than a realm specific one in total %. However, this version of Thor has superior base attack stats by almost 1000 compared to Son of Asgard (SoA) Thor. It will be up to the player to decide if they want greater base attack stats or a more powerful skill by sticking with SoA Thor. Overall, this Thor is a one-trick pony, amassing pure attack damage with an unreliable skill.

Primary Role: Bruiser Attack.
Rarity: 8
Skill: 7
Stats: 8.5
Utility: 5.5
Demand: 7
PP Value: 7-9
Real $ Value: Pure attack card. Skill is lower tier compared to SoA Thor. $5-6

SSR [Ferrous Hero] Ironman - Ironman cards are all about dual boosts and utility and the SSR version here is no exception. Ironman reaches 10787 on attack and 10304 defense and has a beneficial skill. This skill significantly boosts the attack/defense of all cards with a reliable average proc rate. Ironman's balanced stats and skill gives him top utility. He can be used successfully in many hybrid or tactic-only decks. With a pwr 29 requirement, Ironman has top tier stats for a dual boost to all card. He is better overall than Great Responsibility Spider-man in total stats. Ironman is a male hero card and can benefit from the popular "Fury Blast" and "Marvel Hero Team" combo bonuses on offense or defense. Ironman is a great value card and can fill any gap in tactic player decks. Keep in mind his skill is weaker than specific alignment skills such as Prof. X or Captain America.

Primary Role: All-around Utility.
Rarity: 8.5
Skill: 8
Stats: 8.5
Utility: 10
Demand: 8
PP Value: 10-15.
Real $ Value: Top notch utility. Balanced stats. $7-11.

SSR [Enemy Inside] Hulk - This bruiser version of Hulk breaks the pattern of first generation bad skill/attack heavy ones released when Marvel WoH launched. Hulk reaches 10304 on attack and 10183 on defense with a dual self-boost skill. This skill significantly intensifies the attack and defense of Hulk with the a high proc rate. Currently, this is the best proc rate in the game with top notch reliability. Players who have attacked (or have themselves) a 5 UR+ Captain America defense can attest to how often a skill with a high proc rate goes off in battle. Hulk is a balanced card fitting easily on bruiser attack or defense positions. His skill is reliable but not very powerful. Overall, Hulk is a slightly less powerful copy of Juggernaut with a more reliable skill.

Primary Role: Bruiser Utility.
Rarity: 8
Skill: 7.5
Stats: 8.5
Utility: 8
Demand: 5.5
PP Value: 5-7.
Real $ Value: Balanced stats and very reliable skill. $4-5.

SSR Mephisto - Mephisto debued during the silver age of comic books and has battled some of the most popular Marvel heroes since that time. A tactics villain card, Mephisto reaches 10948 on attack and 10143 on defense with a significant degrade to speed defense. His skill has an average proc rate and is not very useful in the current meta game given that tactics is the preferred defense deck. Mephisto is the tactics version of Hellbike Ghost Rider, similar in stats and degrade skill. As a villain card with higher than average attack stats, Mephisto can be paired with Doom, Magneto, Iron Patriot for a successful villain tactic attack deck. This pairing also benefits from the "Wild Villains" combo bonus which will add a good chunk of attack power to your cards. On defense, Mephisto has limited utility with his higher power cost and average defense stats. He has low synergy with staple Marvel hero defense cards such as Captain America and Ironman. Overall, Mephisto is a more powerful version of Loki.

Primary Role: Tactic Attack vs Speed.
Rarity: 8
Skill: 6.5
Stats: 9
Utility: 5
Demand: 5
PP Value: 5-7
Real $ Value: Good attack stats. Synergy with UR Doom and Magneto and SSR Iron Patriot. $4-5

SSR [Idol of Millions] Thing - It's defense and offense clobberin' time! Thing gets an SSR makeover for the Fantastic Four raid event release. Thing reaches 10982 attack and 10097 on defense with a dual-skill that significantly boosts the attack and defense of all bruiser cards. Thing is a mirror version of speed's Black Cat but bucks the defensive trend and is attack stat heavy. Thing has good overall stats and skill for the current bruiser meta and will retain good value after the Fantastic Four event ends. Thing has great utility and can be paired with Thor on offense and SSR+ Thing on defense as a viable combination.

Primary Role: Bruiser Utility.
Rarity: 8
Skill: 8
Stats: 9
Utility: 8
Demand: 7.5
PP Value: 10-15.
Real $ Value: Great utility. Fits comfortably in many bruiser decks. $10-15.

SSR [Oathbound] Silver Surfer - Bruiser players rejoice! This offense oriented Silver Surfer combines SSR Phoenix-like attack stats and skill for a much needed offensive power boost to bruiser decks. Surfer reaches 11109 on attack and 9982 on defense with a significant degrade to all opponents defense. This skill has a reliable average proc rate. Surfer shines in the current bruiser meta game as they badly need offensive firepower at the SSR level. Combine 2 Surfers as wing cards with 3 Thor in the middle for a powerful attack deck combination. Surfer can effectively replace SSR Hulk as a wing card with very minimal loss in base attack but adding a much superior skill.

Primary Role: Bruiser Attack.
Rarity: 9
Skill: 8.5
Stats: 8.5
Utility: 5.5
Demand: 8.5
PP Value: 15-20.
Real $ Value: Excellent stats and powerful skill. $11-14.

SSR [Great Responsibility] Spider-man - "With great power comes great responsibility." The SSR version of Spider-man joins the cast with a skill that makes everyone around him stronger true to his uncle's famous quote. Spider-man reaches over 10384 on attack and 10062 on defense with a skill that gives a significant boost to attack/defense with an average proc rate. This is an excellent skill in terms of utility, similar to Black Widow but much stronger. Spider-man is a great utility card overall with balanced attack and defense and a reliable skill that empowers all those around him. As a generic, dual-boost skill card, Spider-man gives a lower % boost compared to Black Cat's. Hybrid decks can make good use of Spider-man as well as speed players looking for a strong value card to support their decks. This Spider-man is a jack-of-all-trades card that does a little bit of everything well but nothing exceptionally. Even though Cat has a better dual-boost, Spider-man is a male superhero card that has more attack than Cat and can proc the Fury Blast combo with other male superhero cards.

Primary Role: All-around Utility.
Rarity: 9
Skill: 8
Stats: 8.5
Utility: 10
Demand: 7
PP Value: 10-15.
Real $ Value: Strong utility SSR card. Balanced skill and stats. $11-14.

SSR [Wicked Bad Luck] Black Cat - This Black Cat is no Anne Hathaway. Speed players get a new SSR with generous amounts of cleavage. Cat is a speed utility card with defense heavy stats and a dual boost to all speed player cards. Cat almost reaches 9500 on attack 10982 on defense with a significant, alignment boost to speed attack and defense with an average proc rate. This is a great skill that serves dual purposes with decent reliability. Think of her skill as a less powerful UR Ironman one. However, because it is a dual boost it gives percentages equal to the remarkable level. Cat should primarily be used on defense as speed is already stacked with far superior attack cards such as Phoenix and Ghost Rider at the SSR level. Cat's high defense base stats are better than Marvel's by a slight edge but Marvel has a superior defensive boost that easily surpasses Cat's.

Primary Role: Speed Utility.
Rarity: 8
Skill: 8.5
Stats: 8.5
Utility: 8
Demand: 7.5
PP Value: 12-17.
Real $ Value: Good speed value card. Better utilized on defense but can fill offensive roles if needed. $8-12

SSR Annihilus - Anyone who has read the Annihilation comic will recognize Annihilus as the main protagonist from the series. He makes his return from the negative zone to join the villain ensemble here. Annihilus reaches over 10700 on attack and 10300 on defense with a dual self-boost. His boost gives a significant, self-boost to his attack and defense with a reliable proc rate. This is a reliable boost with good utility as Annihilus has fairly balanced attack and defense stats. He is best utilized as a speed wing card on offense or defense with equal success. Annihilus works well with Marvel, Black Cat, and Ghost Rider. Be aware that his "villain" designation will lose players the special combo bonus for using 5 hero cards in battle.

Primary Role: Speed Utility.
Rarity: 8
Skill: 7.5
Stats: 8
Utility: 8
Demand: 5.5
PP Value: 5-7
Real $ Value: Less powerful speed version of Juggernaut. Respectable wing card for speed offense/defense. $4-5

SSR [Crimson Gem of Cyttoark] Juggernaut - I'm the Juggernaut B**CH! Yes, the Juggernaut is finally here with all his unstoppable glory. As a SSR event reward card, Juggernaut has great overall stats. At his max. Juggernaut has over 10900 attack and 10100 defense with a skill that gives a significant self-boost to his attack and defense with a relatively high proc rate. Juggernaut has great attack and better than average defense stats with a very reliable skill. His only drawback is his dual self-boost which limits the overall % gained when his skill procs in battle. Bruiser decks can make effective use of Juggernaut on offense and defense as a wing card. However, Bruiser decks are becoming stacked with wing cards at the SSR level to include Hulk, Wolverine and Silver Surfer. Silver Surfer is a better defensive wing card and Hulk is a better offensive wing card in terms of base stats. But the Juggernaut can fill both these roles nicely due to his more reliable skill and dual boost. It might be wiser to make a deck of two Juggernauts as wing cards with three Thors in the middle to maximize boosts going off. This deck will have roughly 1000 less base attack than using two Hulk and three Thors but you can certainly guarantee more skills procing in battle. On defense, pair two Juggernaut as wing cards with three SSR Things. Overall, Juggernaut has great utility for any Bruiser deck in need of a strong wing card.

Best Juggernaut parody! *contains expletives: http://www.youtube.com/watch?v=KiU5NKajhBA
Primary Role: Bruiser Utility.
Rarity: 8.5
Skill: 7.5
Stats: 8.5
Utility: 8
Demand: 6
PP Value: 6-8
Real $ Value: Well-rounded and very reliable attack/defense bruiser wing card. $4-6+.

SSR [Mind Over Matter] Professor X - The greatest mental health professional in Marvel joins the cast. Prof. X rounds out the big three of Thor and Ghost Rider as SSR cards that give significant boosts to attack to their specific realms. Prof X is slightly stronger than Thor reaching over 10300 on attack and 10100 on defense but is still underpowered compared to Ghost Rider. Prof X's skill significantly boosts tactic card attack with an average proc rate. This is a reliable and powerful skill exactly identical to Ghost Rider and Thor. On defense, Prof. X can be used to fill in deck gaps effectively but there is little need as tactic defense has a wide variety of the best cards to use. Once Magneto is released, expect many players to seek out Prof. X to be used with Magneto in the same fashion Ghost Riders are paired with Spider-man.

Primary Role: Tactic Attack.
Rarity: 8
Skill: 8.5
Stats: 8.5
Utility: 5.5
Demand: 7
PP Value: 15-20.
Real $ Value: Core Tactic offense card with solid stats and skill. $11-14.

SSR Phoenix Force - Speed is destined to be attack based and the new Phoenix Force card is no exception. This great looking card shows Jean Grey in her Dark Phoenix red and yellow. Phoenix is not just a over-hyped event reward but the real deal with excellent attack stats that rival Ghost Rider and the 2nd best degrade to defense skill in the game. Perfect fusion stats give Phoenix well over 11200 attack and around 9800 defense. Her skill is top tier, significantly degrading the defense of all opponent's cards with a reliable average proc rate. Phoenix fits easily in a speed offense deck with Ghost Rider and UR Spider-man. Many players prefer to run 1 degrade card and 2 boost cards for a good offensive mix that will beat many other decks.

Primary Role: Speed Attack.
Rarity: 9
Skill: 8.5
Stats: 9
Utility: 5
Demand: 7
PP Value: 20-25.
Real $ Value: Excellent offensive speed card with high attack stats that rival Ghost Rider and Carnage. Limited event reward card. $14-18.

SSR [American Pride] Captain America - The King Arthur of Marvel without Excalibur. The best tactic defensive card in the game period. Captain America makes players turn redder than the defeat screen message. Reaches 9016 attack and 12060 Defense when fused properly. Cap has a significant boost to tactics defense skill with a high proc rate. Defensive stats almost rival Legend cards. Captain America is super strong and super reliable in any tactics defense deck. His utility suffers when included in attack decks or paired with bruiser/speed cards. Trade for Captain America if you go tactics defense deck and you will not be disappointed. Because boosts stack cumulatively, 2-3 Captain Americas can reliably boost your base defensive stats to incredibly high levels. Top ranked alliances are choosing to use 5 UR Captain America on their defense lead during SHIELD Training events.

Primary Role: Tactic Defense.
Rarity: 8
Skill: 9.5
Stats: 9.5
Utility: 4
Demand: 9.5
PP Value: 45-50.
Real $ Value: Undisputed best tactic defensive card in the game. $32-35.

SSR [Hellbike] Ghost Rider [new] - The newest version of Ghost Rider combines killer artwork with a killer attack on bruiser defense. Ghost has over 10988 attack and 9499 defense with an ability that significantly degrades bruiser defense cards. Right away, it should be noted that the old Hellfire Ghost Rider is the superior card in stats and skill. The newest Ghost has a reliable average proc rate but degrades to bruiser defense are not valuable skills at all. Currently, there exists no formidable bruiser defense deck that requires using Hellbike Ghost Rider to crack. Other speed cards do the job just as well. Ghost provides no utility on defense for speed players with low defense stats and a purely offensive skill. For a 29 power requirement, speed players are better off using the old Hellfire Ghost Rider in their decks.

Primary Role: Speed Attack vs. Bruiser.
Rarity: 8
Skill: 5.5
Stats: 8.5
Utility: 5
Demand: 5
PP Value: 5-7
Real $ Value: Better than average attack stats. Useless skill and outclassed by Hellfire Ghost Rider. $4-5.

SSR [Hellfire] Ghost Rider [old] - A top speed attack card. Ghost Rider reaches 11270 attack and 9821 defense. Ghost Rider is blessed with very high overall attack stats and a powerful skill. His skill gives an average chance to significantly boost the attack of all speed cards. Ghost Rider is one of the most sought out SSR cards for these reasons. Best used as an attacker, Ghost Rider provides adequate defense if nothing better is used. If you can trade up for a Ghost Rider, (even if you do not actually need the card) do it! Ghost Riders are easy to trade and hold value well also working as excellent trade bait.

Primary Role: Speed Attack.
Rarity: 8
Skill: 8.5
Stats: 9
Utility: 5
Demand: 8.5
PP Value: 30-35
Real $ Value: One of the top SSR attack cards available. SSR Deadpool is better $25-28.

SSR [Incredible Rage] Hulk - A powerful wing card for bruiser attack decks. Hulk has high attack stats at any level. Easily more powerful than Thor but suffers from near useless skill. Hulk's skill self-boosts for 50% more attack power but has an unreliable very low proc rate. This is currently the lowest proc rate in the game. As such, do not count on Hulk winning you battles with his skill. Instead use him as a wing card paired with Thor and take advantage of how high boosts reach off his great attack stats. Hulk has awful defensive stats and should be only used in attack decks.

Primary Role: Bruiser Attack.
Rarity: 8
Skill: 3
Stats: 7.5
Utility: 4
Demand: 5
PP Value: 5-7
Real $ Value: Very good attack stats but suffers from near-useless skill and no utility on defense. $4-5

SSR [Son of Asgard] Thor - The popular, Avenger, Thunder God that sometimes goes toe to toe with Hulk in comics. Thor is an excellent, balanced bruiser attack card with a great skill. His overall stats are lower than Prof. X and Ghost Rider. Perfect Fusion gives Thor 10144 attack and 9725 defense. For bruiser attack decks, Thor is a core card. Has a significant boost to bruiser alignment attack with an average proc rate. Thor's skill is both reliable and powerful. SSR Ultron and Jean Grey are better cards.

Primary Role: Bruiser Attack.
Rarity: 8
Skill: 8.5
Stats. 8
Utility: 6.5
Demand: 7
PP Value: 15-20.
Real $ Value: Thor is a popular card even with lower stats than Prof. X and Ghost Rider. Core Bruiser attacker. $11-14.

SSR [Kree Honor] Ms. Marvel - The 2nd best speed defense card in the game. If you decide to build a speed defense deck then Ms. Marvel should be a building block. Solid defensive stats and an average proc rate for a significant boost to speed defense alignment makes her an excellent core defensive card. Marvel reaches over 9056 on attack and 10827 on defense. Think of Marvel as a slightly underpowered Captain America with a skill that is just as strong but less reliable to proc in battle. A pure defensive card, Marvel suffers from low attack stats and contributes no skill to an offensive deck. She should be used on defense mainly as speed has a variety of good attack cards to use instead.

Primary Role: Speed Defense.
Rarity: 8
Skill: 8.5
Stats: 8.5
Utility: 5
Demand: 7.5
PP Value: 20+.
Real $ Value: The 2nd best speed defensive card in the game. Overshadowed by Captain America and X-23. $18+

SSR [Ferocious Fighter] Wolverine - Wolverine makes an appearance at the SSR rarity with unique artwork and a unique skill. Wolverine reaches over 10869 attack and 10209 defense while shunning the dual self-boost ability that his other cards have in favor of a tactics destroying one. Wolverine's skill significantly degrades tactic card defense with an average proc rate. This skill is useful because it is reliable and the bruiser attack deck solution to countering the best defense in the game. Wolverine is a situational card that is well-suited for bruiser players tired of getting out boosted by Captain America. It seems Adamantium claws > Vibranium shield. Bruiser players trying to break a Captain America DEF lead in SHIELD Training event can make use of Wolverine to get the job done. SSR Mystical Entity Juggernaut is a superior card.

Primary Role: Bruiser Attack.
Rarity: 8
Skill: 7
Stats: 8.5
Utility: 6.5
Demand: 5.5
PP Value: 5-7
Real $ Value: A powerful anti-tactics defense card. Good overall stats. SSR [Mystical Entity] Juggernaut is better. $4-5.

SSR [Power Cosmic] Silver Surfer - Finding planets for his boss to destroy has to be the worst job in the world. Silver Surfer gets an SSR Version of himself for Thanksgiving day! Surfer is a balanced bruiser card that can find use in offensive and defensive decks. Surfer has respectable stats reaching 10000 on offense and over 10400 on defense. His skill is a dual self boost that significantly boosts his attack and defense with an average proc rate. In terms of power, this skill is between UR Wolverine and SR Wolverine. Surfer will find the greatest use on bruiser defense decks but can provide offense support as well. However, at the SSR level, Surfer is very much overshadowed by Thor who has better attack stats and an immensely better skill for less power requirement. Surfer is a value card that can provide good utility in bruiser decks. He is best used as a wing card on bruiser defense. Pair 3 SSR+ Thing with 2 UR Silver Surfers and you have a solid bruiser defense deck.

Primary Role: Bruiser Utility.
Rarity: 8
Skill: 7.5
Stats: 7.5
Utility: 8
Demand: 5.5
PP Value: 6-8.
Real $ Value: Balanced utility and stats. $4-6.

SSR [Kunlun Master] Ironfist - Tactic offensive players can show their faces once again with the much needed firepower that Ironfist brings to the unpopular tactics attack deck. An offensive specialist, Ironfist has over 10500 attack and 9200 defense with a skill that significantly self-boosts his attack with a relatively high proc rate. The combination of good attack stats and a very dependable skill which further increases his attack potential, makes Ironfist a solid offensive card. It is not confirmed yet, but Ironfist's skill most likely gives an extra 50% boost to his attack similiar to SSR Hulk. The only difference is Ironfist's skill is exceedingly more reliable in battle and will most certainly proc. Ironfist should not be used on defense as SR Captain America is a better choice. Many players are choosing to pass on Ironfist. They believe his high proc chance for his skill wastes a potential better boost from tactic cards with boost to all skills since only 3 skill max can go off in battle.

Primary Role: Tactic Attack.
Rarity: 8
Skill: 7.5
Stats: 8.5
Utility: 4
Demand: 5.5
PP Value: 5-7.
Real $ Value: Solid wing card for tactics offense. Attacking specialist with very reliable skill. $4-5.

SSR [Radar Senses] DareDevil - Known as DD in trade lingo, DareDevil is a balanced speed defensive card that can find use on an attack or defensive deck. Primarly, a defensive card based on his skill, DD significantly degrades the attack of all opponents cards with a relatively low proc rate. DD is currently the most powerful degrade to all attack card on the market which ups his value and utility. However, this great skill is hindered by an unreliable proc rate making it hit or miss. If needed, DD can find use on an offensive deck for added firepower but should only be used so when no alternative exists due to his high point cost and lack of offensive skill. DD is balanced in atk/def stats but shines in neither role. Overall, DD is a solid speed defensive card but is easily surpassed by Ms. Marvel.

Primary Role: Speed Defense.
Rarity: 8
Skill: 7
Stats: 7.5
Utility: 6
Demand: 6.5
PP Value: 8-10.
Real $ Value: Best degrade to attack card in the game but has lower defensive stats and lower skill proc rate compared to Marvel. $6-7.

SSR [Scientific Solution] Mr. Fantastic - True to Marvel lore, Mr. Fantastic is certainly a flexible card able to be used offensively and defensively with equal success. Fantastic has balanced stats like DareDevil but ends up with slightly more defense stats compared to his attack stats. Fantastic has a versatile skill that destroys speed card attack and defense. Since speed is focused towards attack, this is an incredibly useful skill to have. Fantastic is blessed with a relatively high proc rate for his skill so a player can depend on it going off in battle. Against, bruiser/tactic decks, Fantastic loses utility and only contributes hard stats. Fantastic can be used to great effect if you know beforehand if a player specializes in a speed defense deck before attacking him. On defense it is hit or miss what type of deck will be used against you. However any speed deck will be severely decimated and a majority of players gravity towards speed cards for attacking. Demand for Fantastic is not particularly strong at this point. He is undervalued.

Primary Role: Tactic Utility vs. Speed.
Rarity: 8
Skill: 7
Stats: 7.5
Utility: 7
Demand: 5.5
PP Value: 6-8.
Real $ Value: Wrecks speed decks on offense and defense. Situational card that is more of a luxury than a necessity for many players. $4-6.

SSR [Devious Trickster] Loki - Thor's trickster brother certainly suffers from awkward art and low demand for an SSR. Nevertheless, Loki is a solid SSR card for a Tactics attack deck. He has very balanced stats reaching over 10000 on atk/def. Against speed defense decks such as Marvel and DareDevil, Loki is a great card to have since his skill significantly degrades speed defense with an average proc rate. A player can use Loki to his advantage by choosing to fight a speed deck opponent. This gives Loki more utility as a card compared to defensive cards that target a specific alignment on defense. Loki's value is decreased because many players gravitate towards the better Tactics card defense. Loki can be used on offense and defensive decks successfully thanks to his balanced stats. As an event only reward, Loki is in limited supply.

Primary Role: Tactic Attack.
Rarity: 9
Skill: 5
Stats: 8.5
Utility: 5.5
Demand: 5
PP Value: 5
Real $ Value: Unpopular artwork and skill. Overshadowed by Mephisto. $4
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Update trade value

Post by quillofl on Thu Jun 13, 2013 10:00 pm

can you tell me where I can find an updated trade value list ?

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