X-Men: Blue Team

Ultimate Rare Base Cards Price Guide (Updated as of 05/14/2013)

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Ultimate Rare Base Cards Price Guide (Updated as of 05/14/2013)

Post by Clause on Tue May 14, 2013 4:22 pm

UR [Mad Titan] Thanos - A villain so evil and intelligent that he joined forces with Annihilus to destroy the universe simply out of sheer boredom. Thanos is the newest bruiser UR card with excellent stats and skill reaching 12478 attack and 11753 on defense. His skill extremely boosts the attack of all bruiser cards with an average proc rate. This is a top tier skill on par with Doom and tremendously helps bruiser card players put together a top shelf deck to crumble Captain America/Ironman defenses. Thanos is easily the best bruiser card available along with Venom and players can expect to pay a pretty penny to acquire Thanos. Villain designation lets players pair Thanos and Venom together for the Wild Villains attack combo. Currently, the best bruiser attack card.

Primary Role: Bruiser Attack.
Rarity: 9
Skill: 9
Stats: 9
Utility: 7.5
Demand: 9
PP Value: 140-150
Real $ Value: Best Bruiser attack card. Top tier stats and skill. $98-105

UR [Star-Spangled Avenger] Captain America - America!!! Yes! Could anyone ask for a more patriotic symbol of American greatness than UR Cap flashing the red, white and blue? The only thing left to do is etch the U.S. constitution on his shield and tattoo Lincoln's and Washington's face on his left and right knuckles to ensure maximum over-the-top American pride when dishing out justice. It doesn't matter what country you are from, everyone will be wanting the latest version of Cap. He reaches 12204 attack and 12029 defense with a dual boost to all. His skill extremely boosts the attack/defense of all tactic cards with an average proc rate. This skill is both powerful (on par with UR Venom and Ironman) and provides great utility as well. The only drawback is the average proc rate which is reliable but not as good as UR Ironman. SSR AP Cap is still superior on defense but SSA UR Cap is a much better attack card. Cap will fit easily in any tactics attack or defense deck and contribute greatly to battles with his skill. Now if only the developers would release a tactic version of Thor, you could pair Ironman, Cap, and Thor together for an insane attack deck with an equally insane "Avengers Big 3" 10%+ attack combo bonus.

Primary Role: Tactic Utility.
Rarity: 9
Skill: 8.5
Stats: 9
Utility: 9.5
Demand: 9
PP Value: 90+
Real $ Value: Excellent combination of stats and skill. Top end balanced card. $63+

UR [Immortal Weapon] Ironfist - Nothing blocks this man's chi period. Ironfist fights all, even Venom. He reaches 12155 attack and 12075 on defense with a dual self-boost skill. Ironfist extremely boosts the attack and defense of himself with a relatively high proc rate. This is the same dual self-boost seen on UR Wolverine and UR Silver Surfer. The relatively high proc rate makes Ironfist's skill very dependable in battle. His stats are very balanced as well making him a well rounded tactics card on offense or defense. He has more base attack than Ironman and equal defense stats with Captain America. His utility is strong and will benefit a player's deck in either role. The only drawback is tactics has better cards to collect at the UR level including Magneto, Doom and Ironman. Ironfist's base stats and skill are overshadowed by better UR tactic cards. Overall, a solid card but better choices are available.

Primary Role: Tactic Utility.
Rarity: 9
Skill: 8
Stats: 9
Utility: 9
Demand: 7
PP Value: 35+
Real $ Value: Perfectly balanced UR card. Overshadowed by Ironman. $35-39.

UR [Sky-Rider] Silver Surfer - Imbued with the power cosmic! The latest and greatest version of Silver Surfer traverses the far reaches of the galaxy to join the Marvel WoH cast. For stats, Surfer reaches 11833 on attack and 12397 on defense. Surfer has a dual self-boost that extremely intensifies his attack and defense with a reliable average proc rate. This is the most powerful dual self-boost in the game, on par with UR Wolverine. However, while Wolverine is strictly built for attack decks, Surfer is more suited for defense. Pair Legend Surfer as wing cards with SSR+ Things in the middle for a pretty solid defense deck. Surfer can also be used on attack decks with Thor for a powerful combination. Overall, Surfer has great utility, able to to fill holes in any bruiser deck but is somewhat hampered by his dual self-boost which limits potential in 5-card decks.

Primary Role: Bruiser Utility.
Rarity: 9
Skill: 7.5
Stats: 9
Utility: 8
Demand: 8
PP Value: 30-35
Real $ Value: Balanced card. Better for bruiser defense decks. $21-25.

UR [Sapiens-Superior] Magneto - The Master of Magnetism does not disappoint! Like a Phoenix Force on steroids, Magneto is the defense deck's worst nightmare. Top tier attack stats coupled with a defense obliterating skill earns Magneto "must have" card status. Having over 12800 attack, 11300 defense, and an extreme degrade to all opponents defense with a reliable average proc rate makes Magneto a fearsome attacker. Offensive tactic players are finally rewarded for their patience. Expect many players who are able to acquire 2x Magneto to switch to a tactics offensive deck. Magneto is a card that one can build around effectively. Prof X, Ironman and Magneto can be paired together for a top tier attack deck. On defense, Magneto is not the best choice and costly with a 32 pwr requirement but can be used if needed. The price of Magneto will be costly as the combination of his stats and skill makes him a premium card. Magneto's skill would rate highest if the proc rate was more reliable.

Primary Role: Tactic Attack.
Rarity: 9.5
Skill: 9
Stats: 9.5
Utility: 6.5
Demand 10
PP Value: 300+
Real $ Value: Top tier stats and skill. $210+

UR [Genuine Leader] Cyclops - You wouldn't hit a guy with glasses right? Especially, Ruby Quartz ones that contain certain death behind them. Cyclops has over 12300 attack and 11800 def with a significant degrade to tactic card attack/defense with an average proc rate. This skill is reliable but situational providing great utility against tactic offense or defensive decks for bruiser players. Cyclops can be used effectively to stonewall Doom/Magneto/Prof X/Ironman attack decks or crumble UR Captain America/Ironman defense walls. His attack stats are decent for a UR. On defense, Cyclops can be used with SSR+/UR+ Things as a wing card to increase overall defense since bruiser has no better options. However, Legend Hulk and Wolverine can be used more successfully against a greater variety of decks. UR Cyclops shines greatest for bruiser players trying to knock down a Captain America/Ironman defense wall.

Primary Role: Bruiser Utility Vs. Tactic.
Rarity: 9
Skill: 7
Stats: 9
Utility: 7.5
Demand: 7
PP Value: 25-30+
Real $ Value: Situational degrade skill. Good overall stats but skill lowers utility. Wolverine and Hulk are stronger wing cards against non-tactic decks. $18-21+

UR [Friendly-Neighborhood] Spider-man - Spider-man is the 2nd best attack card in the game behind UR Deadpool. He reaches 12236 on attack and 11995 on defense with the best attack skill. Spider-man boasts the 2nd greatest attack stats of any speed card and a skill that gives an extreme boost to speed attack with a relatively high proc rate. Spider-man's attack boost and very reliable proc rate makes him the 2nd best top attack card. Remember, alignment specific boosts give a greater % than generic "boost to all" cards such as Nick Fury and Black Widow.

Primary Role: Speed Attack.
Rarity: 9
Skill: 9.5
Stats: 9
Utility: 6.5
Demand: 10
PP Value: 140-150.
Real $ Value: The 2nd best attack card in the game. Highest attack boost/proc rate. Only UR Deadpool is better. $100+

UR [ArC Reactor] Ironman - The strongest utility card on the market. Has less attack than Spider-man but more overall defense. He attains 11995 attack and 12236 on defense. Ironman's skill is more versatile boosting to attack and defense and thus can be used in either role decks with great success. However, because it is a dual boost, Ironman's skill gives less % than an alignment specific boost but more than a generic "boost to all" skill. Relatively high proc rate means you can count on Ironman's skill to go off fairly often in battle. Ironman's balanced stats, dual boost skill, and excellent utility lets many players value him as 2 cards in 1.

Primary Role: Tactic Utility.
Rarity: 9
Skill: 9
Stats: 9
Utility: 9.5
Demand: 9
PP Value: 90-100.
Real $ Value: Best dual-boost available. Strongest value card. Unrivaled utility. $63-70.

UR [Ultimate Power] Hulk - The first event UR to be awarded. Awesome artwork backed up with great overall stats makes Hulk a must have for Bruiser attack decks. Since Hulk cannot be gained through card packs, demand is high for this limited released card. Hulk has the highest attack of any card at 13403. However, Hulk's skill is a self boost to attack with a low proc rate. When Hulk's skill procs, it is the greatest self boost in the game and will add an extreme amount of damage. UR Hulk+ by comparison adds 50% to attack with significant boost. Although Hulk's skill is extremely powerful, its low proc rate makes it unreliable in battle. Hulk is best used as a wing card. 2 Legend Hulks and 3 UR SoA Thor is truly a fearsome attack deck combo.

Primary Role: Bruiser Attack.
Rarity: 9.5
Skill: 4
Stats: 10
Utility: 6
Demand: 10
PP Value: 200+
Real $ Value: Highest base damage in game. Very limited circulation. $140+

UR [Adamantium Claw] Wolverine - Marvel's franchise mutant bub. Powerful overall attack stats but weak defense for a UR. Wolverine is a bruiser attack card reaching 12961 attack and 11270 defense with a dual boost skill. Unless you are going bruiser attack deck, Wolverine will not do much else for utility. Has a decent but selfish skill with an average proc rate. Self boosts to attack and defense provide utility in both decks with good reliability. A cost of 32 power for an average boost to low defensive stats makes Wolverine a better choice for offensive decks. A good wing card to compliment SSR SoA Thor and Jean Grey boosts.

Primary Role: Bruiser Attack.
Rarity: 9
Skill: 7.5
Stats: 9
Utility: 7.5
Demand: 8.5
PP Value: 35-40+.
Real $ Value: Undesirable skill for a UR. Top tier attack stats. $25+

UR [Secret Agent] Black Widow - Marvel's first invite card. Black Widow is a decent card for newer players that can provide average fire power to atk and def decks and is easily available to many players. As a player's deck develops, Black Widow will began to take a backseat to more powerful cards. Widow has average stats depending on how many you master and fuse together. 4 is needed but 8 can be fused for greatest effect. However, stats for Widow barely surpass 6500 attack/defense for a perfect card. By comparison, fused rares will provide the same stats at much cheaper costs. Widow has a decent skill that can be used with all cards on attack/defense decks. She also has low power requirements from 10-16pwr which means she can be used to fill out decks when a player is low on points. Widow's skill is reliable and can boost attack/defense with an average proc rate. At UR level her skill changes from notable boost to remarkable boost which is the only card to do this besides Jean Grey. Widow is not a True UR card and should never be valued as such. Currently, a UR Widow is the best option for skilling up UR+-Legend cards effectively.

Primary Role: All-around Utility.
Rarity: 1
Skill: 8
Stats: 3-4 depending on fusion path.
Utility: 10
Demand: 8
PP Value: less than 1 PP.
Real $ Value: You should not be buying these, but if you must you can buy referrals for cheap from other players for less than $1.
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Clause
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